Joakim Mellergård - VFX / Tech / Shader Artist
Website updated 2016-09-18
Here you'll find videos and images of shaders, particle effects, destruction and tools.
More pieces coming soon!
A scene of shaders, particles, lighting and props made using UDK.
Script: Batch bake normal maps
A python script for batch baking normal maps in Maya. A later version also has functionality for baking cloth simulations with desired number of frames.
Run script by downloading and copying userSetup.py to the Maya scripts folder. Type batchBakeNormalMaps.batchBakeNormalMaps() in the python command line to execute.
A vehicle exploding in UDK. You'll see vertex displacement, car paint melting, physics, ivy burning.
A very overkill shader for a burning cigarette, I wouln't suggest using this in a game except maybe in cinematics.
Script: Level Exporter
The levels in the Tricycle Cavalry games were built using Maya. This required an exporter. The script reads terrain shader data, object orientation, lights properties. It also compares the level's objects with the game entity type list to make sure we don't get garbage in the level file. And probably 10 other things before outputting the .xml file. This script was used during the development of 4 games so it had many iterations.