Joakim MellergÄrd - Technical Artist

Website updated 2017-11-16

Here you can see what games I've been working on.

 

HITMAN

VFX and Technical Artist on the latest installment of Hitman by Io-Interactive. I've contributed with shaders, particle effects, lighting effects and runtime logic/scripts.

Released 2016-03-11

Krokom - mod for Arma 3

Personal terrain/environment project I am working on for Arma 3. It's a 8x8 km environment based on a real place in Sweden. It includes everything from map configurations to textures and models.

WIP

Aztecha

Technical Artist on the top-down shooter game Aztecha by Tricycle Cavalry. I've contributed with shaders written in .hlsl, tools such as a terrain and level exporter, particle effects, tech support and terrain visuals. Aztecha was in development for 8 weeks using own tech.

Released 2014-06-19

Project Lockdown

Technical Artist and Art Director on the FPS game Project Lockdown by Tricycle Cavalry. I've contributed with .hlsl shaders, .lua scripts, tools, gfx optimization. Project Lockdown was in development for 5 weeks using own tech.

Released 2014-04-28

Paw's of War

Technical Artist on the RTS game Paw's of War by Tricycle Cavalry. I've contributed with terrain creation and pipeline, tools (level exporter, terrain importer, game asset importer), water shaders, particle effects. Paw's of War was in development for 5 weeks using own tech.

Released 2014-02-27

Cormorant

Technical Artist and on the space shooter Cormorant by Tricycle Cavalry. I've contributed with tools such as a level exporter (from Maya to .xml) and other level editing tools, VFX and destruction. Cormorant was in development for 5 weeks using own tech.

Released 2014-04-28

Swedish Forces Pack

3d Artist on SFP, a mod for Arma 3 bringing swedish vehicles, weapons and uniforms into the game. I've contributed with a helicopter (HKP9) and a few other vehicles. You can watch an in-game video of the helicopter asset here.