Joakim Mellergård - Technical Artist
Website updated 2020-01-29
Here you can see projects and games that I've been working on.
HITMAN 1 and 2
VFX and Technical Artist on the latest installments of Hitman by Io-Interactive. I've contributed with shaders, particle effects, lighting effects and runtime logic/scripts.
Released 2016-03-11 and 2018-11-13
Architectural visualisation of a school building in Greece. Visualised with Unreal Engine.
Architecture: Danae Petrou
Visualisation: Joakim Mellergård
Technical Artist on the top-down shooter game Aztecha by Tricycle Cavalry. I've contributed with shaders written in .hlsl, tools such as a terrain and level exporter, particle effects, tech support and terrain visuals. Aztecha was in development for 8 weeks using own tech.
Technical Artist and Art Director on the FPS game Project Lockdown by Tricycle Cavalry. I've contributed with .hlsl shaders, .lua scripts, tools, gfx optimization. Project Lockdown was in development for 5 weeks using own tech.
Paw's of War
Technical Artist on the RTS game Paw's of War by Tricycle Cavalry. I've contributed with terrain creation and pipeline, tools (level exporter, terrain importer, game asset importer), water shaders, particle effects. Paw's of War was in development for 5 weeks using own tech.
Technical Artist and on the space shooter Cormorant by Tricycle Cavalry. I've contributed with tools such as a level exporter (from Maya to .xml) and other level editing tools, VFX and destruction. Cormorant was in development for 5 weeks using own tech.
Swedish Forces Pack
3d Artist on SFP, a mod for Arma 3 bringing swedish vehicles, weapons and uniforms into the game. I've contributed with a helicopter (HKP9) and a few other vehicles. You can watch an in-game video of the helicopter asset here.